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A double-take on Take-Two's layoffs | This Week in Business
How is the publisher's third cost-cutting plan in 14 months different from the first two, and why don't we talk more about the mobile half of its business?
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A new approach to the skills shortage is needed | Opinion
Skillfull's report this week highlights a long-term problem that's only deepening; between layoffs and AI threats, industry careers are a harder sell than ever
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Larian after Baldur's Gate 3: "We have ambitions to make really good RPGs, and that's sufficient"
CEO Swen Vincke on the studio's biggest hit, why the team is moving on, and solving the industry's unsustainable growth
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Xalavier Nelson Jr. on making money and happy players "without exploding in the process"
The Strange Scaffold CEO discusses sustainability in the games industry and learning in real-time
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OPM's Kim Parker-Adcock: If you survive this industry downsizing, you can survive anything
The agency's founder reflects on the collapse of One Player Mission, and her hopes about the reformation of recruitment
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For Schell Games, VR is the technology of the present (possibly the future, too)
CEO Jesse Schell talks about not betting the studio on any one thing, why VR works for now, and what he thinks the future of the tech looks like
A double-take on Take-Two's layoffs | This Week in Business
How is the publisher's third cost-cutting plan in 14 months different from the first two, and why don't we talk more about the mobile half of its business?
Jobs Roundup: April 2024 | Dinosaur Polo Club appoints Amie Wolken as CEO
Update: Ann Hurley is named GM of gaming at Team17, Fortis Games expands its leadership with new appointments
Turtle Beach sunsets Roccat label
The headset maker retires the brand five years after its acquisition
A new approach to the skills shortage is needed | Opinion
Skillfull's report this week highlights a long-term problem that's only deepening; between layoffs and AI threats, industry careers are a harder sell than ever
Global Games Fund offers devs from emerging markets up to $50,000
New funding initiative led by organisers of Gamedev.World focused on developers "outside of the Western world," launches Q2 2024
Fallout TV show officially renewed for a season 2
Bethesda's Todd Howard and James Altman to stay as executive producers
Ad Infinitum wins three prizes at this year's German Computer Game Awards
Meanwhile, Rockfish Games' Everspace 2 takes home the Best German Game honor
Report: 70% of devs say they're concerned with the sustainability of live service titles
Among the 600 respondents of the developer survey, 63% say that they are concerned about players losing interest
CI Games hits record fiscal revenue in 2023
Lords of the Fallen accounted for 83% of the game firm's sales revenue that year
OPM's Kim Parker-Adcock: If you survive this industry downsizing, you can survive anything
The agency's founder reflects on the collapse of One Player Mission, and her hopes about the reformation of recruitment
How you sign in to this site is changing slightly
ReedPop ID is now Gamer Network ID.
Xalavier Nelson Jr. on making money and happy players "without exploding in the process"
The Strange Scaffold CEO discusses sustainability in the games industry and learning in real-time
Playdate storefront has paid out $544,290 to devs
Over 150,000 games have been sold via Panic's own shop over the past year
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"Guess I'll just piss on the floor": Baldur's Gate 3's top TikTok tips
Larian creative content manager Ben Maltz-Jones on running your TikTok like a fan account and other takeaways for the social media platform
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The definitive primer for publishers and developers on striking deals with influencers
Gamesight's Emilee Helm shares five influencer marketing strategies, and how to identify good offers from bad ones
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How games companies can protect themselves from cyber attacks
Experts explain how and why the video games industry is targeted, and what specific measures they can take to avoid falling victim to attacks
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Demade, remade: What game demakes offer to publishers
Publishers are recognising that fan-made demakes can keep communities engaged and extend the lifespan of an IP