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Leveraging TV and movie adaptations to benefit game franchises | Opinion
Despite Fallout and other successes, the industry still hasn’t found a strategy to retain new audiences from TV and film
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Call of Duty and Diablo boost Microsoft's gaming revenues, but Xbox sales continue to fall
Total games revenues up 52% year-on-year, but hardware revenue saw steepest drop since X|S launch
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The continuing quest to bring Age of Empires to mobile
TiMi Studios' Brayden Fan shares how the developer is building an experience that will appeal to fans and newcomers alike
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How accessible are game engines, and how much is still to be done?
There has been been significant investment in adaptable controllers, awareness campaigns, and more, but how accessible is the tech behind the games themselves?
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Lars Wingefors on why Embracer is going away, and what happens next
With the group splitting into three, we speak to the CEO about the future of his companies and what led to this point
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Understanding the future of brands place in games | Playable Futures
Brands are looking likely to become ever more present in games. But what does that mean for the medium?
Thunderful selling Nordic Game Supply to distributor's acting CEO
Group has been evaluating how to deal with business' struggles with profitability in recent years
Leveraging TV and movie adaptations to benefit game franchises | Opinion
Despite Fallout and other successes, the industry still hasn’t found a strategy to retain new audiences from TV and film
Before Your Eyes devs form new studio Nice Dream Games
Developer's debut title will be face-tracking narrative adventure Goodnight Universe, published by Skybound
Call of Duty and Diablo boost Microsoft's gaming revenues, but Xbox sales continue to fall
Total games revenues up 52% year-on-year, but hardware revenue saw steepest drop since X|S launch
Jobs Roundup: April 2024 | Ubisoft names Cécile Russeil as executive VP
Update: King alum David Telenius joins Metacore, Raptor PR hires James Law
Arkadium unveils third-party dev program
Game makers can submit their titles to the browser and receive a 75% revenue share
Fan festival will take a break this year; Blizzard hopes to bring it back in the future
The continuing quest to bring Age of Empires to mobile
TiMi Studios' Brayden Fan shares how the developer is building an experience that will appeal to fans and newcomers alike
Meta loses another $3.8 billion on VR/AR
Overall company's revenues and profits surge, but stock dips on plans to increase AI spending
Renaissance PR: “We work with people, not brands”
One of the games industry’s top PR agencies shares its advice on success in 2024
How accessible are game engines, and how much is still to be done?
There has been been significant investment in adaptable controllers, awareness campaigns, and more, but how accessible is the tech behind the games themselves?
Garry's Mod removing all Nintendo content after takedown notice
Developers say there is 20 years worth of user creations to clear, ask players to delete their own Nintendo content
Frostpunk has sold 5m copies since launch | News-in-brief
11 Bit Studios' title is turning six, with Frostpunk 2 due to release in July 2024 and currently sitting at over two million wishlists, the developer said
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"Guess I'll just piss on the floor": Baldur's Gate 3's top TikTok tips
Larian creative content manager Ben Maltz-Jones on running your TikTok like a fan account and other takeaways for the social media platform
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The definitive primer for publishers and developers on striking deals with influencers
Gamesight's Emilee Helm shares five influencer marketing strategies, and how to identify good offers from bad ones
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How games companies can protect themselves from cyber attacks
Experts explain how and why the video games industry is targeted, and what specific measures they can take to avoid falling victim to attacks
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Demade, remade: What game demakes offer to publishers
Publishers are recognising that fan-made demakes can keep communities engaged and extend the lifespan of an IP